Gnome.Codes website logo

Doors

Year:

2022

Skill:

4/5

Episodes:

9

Duration:

3hrs

Info

Work in progress.

More episodes COMING SOON

Demo Game

No demo available to play yet

Help

Solutions to common issues are listed below:

This is usually due to an incorrect orientation of your entry/exit parts.

It's very important you enable the orientation indicator (pictured). This allows you to see which way your part is facing.

The 'F' indicates forwards, and the little green arrow indicates the top.

It is vital that the orientations of your entry/exit parts face the same way. 

orientation indicator

correct indicators

In this wrong example, the rooms will end up spawning inside each other (bad!) 

wrong indicators

You can position them either way, but the important thing is that they all face the same direction

In my tutorial video, I have them face the direction of travel 

For example, this is one of my corner pieces

corner room example

The arrows show the orientation of the part. See how they're relative to where the player moves

And a longer straight section for example

long corridor example

diagram example